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Unity one seat on multiple computers
Unity one seat on multiple computers




unity one seat on multiple computers
  1. #Unity one seat on multiple computers install
  2. #Unity one seat on multiple computers update
  3. #Unity one seat on multiple computers manual
  4. #Unity one seat on multiple computers code
  5. #Unity one seat on multiple computers Pc

However, it is possible to support WiiU through the use of Custom Controllers. In addition, WiiU controllers do not work through UnityEngine.Input so the default fallback mode doesn't work. WiiU is not a directly supported platform. See How To's - Creating new controller definitions for more information on adding your own controller definitions.

#Unity one seat on multiple computers manual

The controller recognition system is only really there as a convenience so that the most common controllers work without manual configuration out of the box, but it is not a substitute for being able to map controllers. It is a core feature of Rewired to allow users to be able to use any controller regardless of whether or not it is recognized, including the ability to save and load their configurations. It is a must that you have a system to let your player remap their controllers so they can use any controller they want. The solution to allowing users to use these kinds of controllers and others without definitions is to give your players a way to remap their controls. For these controllers, the only solution is to not provide a controller definition so that they will be treated as Unknown Controller which the user can map manually using Control Mapper or your own custom control remapping system. If you were to add a controller definition for just one of these controllers, all others that don't match the button layout exactly would report incorrect element names and default mappings in the best case, and would be essentially unusable in the worst case. This makes it impossible to auto-recognize these controllers. The manufacturers of these gamepads create dozens and dozens of different products under a large variety of brands, some even with different button layouts, yet all of these devices provide exactly the same identifying USB/HID information (both product name and VID/PID).

#Unity one seat on multiple computers Pc

This is true of a huge number of generic PC gamepads. Many times, the identifying information provided by the device is inadequate or too generic to be relied upon for recognition, for example those that show up as "Generic USB Joystick", "USB Gamepad", etc. Rewired's controller recognition system relies on information returned by the controller in order to be able to recognize it and load a hardware definition. The controller would have to be evaulated for inclusion. Not all controllers are candidates for Rewired's automatic controller recognition system. See Supported Controllers for more information.Ĭan you/I add support for this controller? Rewired is not a general-purpose, low-level API for working with any and all HID devices. (See this topic for information on limited support for Oculus Touch and HTC Vive / OpenVR.) Any use of such controller would require you set up the company's SDK and use a Custom Controller to add support for the device. Rewired does not support such controllers directly. Usually, this question is asked about exotic controllers such as Arduino, Oculus Touch and Remote, HTC Vive, exotic VR controllers, or some other special-purpose controller that requires its own SDK to use. Please see the following sections for more information:Īlso, see Does Rewired support this controller? Rewired has limited support for Oculus Touch and HTC Vive controllers.

  • Do you offer educational or bulk license discounts?ĭoes Rewired support Oculus Touch, HTC Vive, etc?.
  • What does "this extension requires one licence per seat" mean?.
  • Can Rewired set the mouse cursor position?.
  • Does Rewired support the official Nintendo WiiU adapter on desktop platforms?.
  • #Unity one seat on multiple computers install

  • Can the Nintendo WiiU 4-player adapter be used without requiring users to install a driver?.
  • How can I bind an Action to a button short-press and another Action to a long-press?.
  • My joystick's dead zone is too large/small.
  • Can I create new Players, Actions, Controller Map definitions, Input Behaviors, and other data managed by the Rewired Editor at runtime?.
  • Can I create new Players, Actions, Controller Map definitions, Input Behaviors, and other data managed by the Rewired Editor through scripting in the Unity Editor instead of using the Rewired Editor?.
  • unity one seat on multiple computers unity one seat on multiple computers

    Can I use Rewired without using the Rewired Editor?

    #Unity one seat on multiple computers code

    I don't like using visual editors and like to code everything myself.How can I copy my input configuration to another project?.Where is Rewired's input configuration data saved?.Does Rewired support multiple independent mice and keyboards?.

    #Unity one seat on multiple computers update

    Can't Fixed Update be used for low-latency input at low frame rates?.Does Rewired support framerate-independent input?.

    unity one seat on multiple computers

  • Does Rewired support touch and gyro/accelerometer input?.
  • Can you/I add support for this controller?.
  • Does Rewired support Oculus Touch, HTC Vive, etc?.





  • Unity one seat on multiple computers